Money/Equipment

 Coinage and Conversion

There are 3 coin types in Legend of the Bones:

Copper Pieces (CP or denoted by the letter 'd')

    10CB = 1SS

    100CB = 1GP

Silver Shillings (SS or denoted by the symbol '/')

    1SS = 10CP

    10SS = 1GP

Gold Pieces (GP)

    1GP = 10SS

    1GP = 100CP


Typical Annual wages/income:

    Labourer/Unskilled:    100GP

    Man at Arms:            300GP

    Priest:                      200 - 5,000GP

    Artisan:                    500-1,000GP

    Innkeeper:                3,000-5,000GP

    Merchant:                 10,000-20,000GP

    Knight:                     50,000GP

    Noble:                      500,000 - 1,000,000GP

    Ruler:                       10,000,000GP


Average daily living costs:

This includes food/drink, housing, services, paying employees

    Working Class:             2SS

    Lower Middle Class:     5-10SS

    Upper Middle Class:     1-10GP

    Nobility:                      500 - 1000GP

    Ruler:                         10,000GP


Buyer's Guide

The cost of equipment and services in Legend of the Bones is different to those listed in Old School Essentials.

Successful haggling (Charisma Check) may reduce prices but 10%

Availability is assumed for an average size town (pop.1500+ with garrison).  Availability may vary at the discretion of the GameMaster.

EquipmentItem CostWeaponsItem CostServicesItem Cost
Backpack5/Sword10GPPrivate Room per night (Tavern)4/
Bedroll2/Hand Axe5GPCommon Room per night (Tavern)1/
Crowbar1GPMace5GPMeal5CP
Garlic5dWarhammer5GPAle2CP
Grappling hook10GPShort Sword8GPFarrier (per Horse)1GP
Hammer (small)5/Dagger1GPTailor (average per garment)5/
Holy symbol1GPQuarter Staff10/Healer (Natural)1GP
Holy water (vial)1GP2-Handed Axe10GPSurgeon2GP
Iron spikes (12)1GPSpear4GPHealer (Priest)2GP
Lantern2 GPJavelin4GPBarber1/
Mirror (hand-sized)2 GPClub10/Cobbler (average per pair of boots)5/
Oil (1 flask)3/Sling10/
Pole (10’ long, wooden)1/Short Bow15GP
Rations (iron, 7 days)7/Long Bow25GP
Rations (standard, 7 days)3/5dCrossbow20GP
Rope (50’)5/Arrows (10)2GP
Sack (small)1/Slingshot (20)5/
Sack (large)2/Bolts (10)2GP

Stakes (3) and mallet3/
Animals / TravelItem Cost
Tent2GPArmourItem CostDog5/
Thieves’ tools1GPLeather10GPCart Horse50GP
Tinder box (flint & steel)2/Mail20GPRiding Horse100GP
Torches (6)1/Plate Mail50GPDestrier250GP
Waterskin5/Shield10GPShip Passage per day1GP
Wine (2 pints)2/Helmet5GPCart25GP
Herbs (1 bunch)1/Row Boat10GP
Dinghy25GP
River Barge200GP             

Finding Treasure

The chance of finding random treasure, will be as stated in the Basic/Expert rules, with the following changes:

1. There are no electrum or platinum coins

2. All Treasure Type values listed are divided by 10

3. Magic Items are especially rare.  The only magic items to be randomly found are potions and scrolls, and even then the chance of finding these will never be more than 10%.  All other magic items, such as weapons and armour will only appear by intention design.

Random Jewellery Table

D12ResultValue
1Ring (Gold)30GP
2Ring (Silver)30SP
3Necklace (Gold)50GP
4Necklace (Silver)50SP
5Amulet (Gold)100GP
6Amulet (Silver)100GP
7Arm Ring (Gold)60GP
8Arm Ring (Silver)60SP
9Torque (Gold)80GP
10Torque (Silver)80SP
11Circlet (Bronze)40SP
12Circlet (Silver)50SP

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Episode 36 Show Notes

  Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly the following folks for their encoura...