Coinage and Conversion
There are 3 coin types in Legend of the Bones:
Copper Pieces (CP or denoted by the letter 'd')
10CB = 1SS
100CB = 1GP
Silver Shillings (SS or denoted by the symbol '/')
1SS = 10CP
10SS = 1GP
Gold Pieces (GP)
1GP = 10SS
1GP = 100CP
Typical Annual wages/income:
Labourer/Unskilled: 100GP
Man at Arms: 300GP
Priest: 200 - 5,000GP
Artisan: 500-1,000GP
Innkeeper: 3,000-5,000GP
Merchant: 10,000-20,000GP
Knight: 50,000GP
Noble: 500,000 - 1,000,000GP
Ruler: 10,000,000GP
Average daily living costs:
This includes food/drink, housing, services, paying employees
Working Class: 2SS
Lower Middle Class: 5-10SS
Upper Middle Class: 1-10GP
Nobility: 500 - 1000GP
Ruler: 10,000GP
Buyer's Guide
The cost of equipment and services in Legend of the Bones is different to those listed in Old School Essentials.
Successful haggling (Charisma Check) may reduce prices but 10%
Availability is assumed for an average size town (pop.1500+ with garrison). Availability may vary at the discretion of the GameMaster.
Finding Treasure
The chance of finding random treasure, will be as stated in the Basic/Expert rules, with the following changes:
1. There are no electrum or platinum coins
2. All Treasure Type values listed are divided by 10
3. Magic Items are especially rare. The only magic items to be randomly found are potions and scrolls, and even then the chance of finding these will never be more than 10%. All other magic items, such as weapons and armour will only appear by intention design.
Random Jewellery Table
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