Random Tables

 Simple Gamemaster Oracle

Thanks to Jon at Tale of the Manticore for this.

D6Result
1No, and
2No
3No, but
4Yes, but
5Yes
6Yes, and

Random direction table

D8Compass Direction
1North
2North East
3East
4South East
5South
6South West
7West
8North West

Reaction Table

Whilst I am using Charisma ability checks for Human and Demi-Human reactions, I am still employing the usual reaction rolls for Monsters.  However, I prefer this slightly more nuanced table from BECMI than the single roll version in B/X.

Monster Reaction Chart
First RollReaction
2Immediate Attack
3-5Possible attack, roll again*
2-8Attack
9-12Uncertain, roll again*
2-5Attack
6-8Leave
9-12Friendly
6-8Uncertain, roll again*
2-5Attack
6-8Negotiate, roll again*
2-5Attack
6-8Leave
9-12Friendly
9-12Friendly
9-11
Possibly Friendly, roll again
2-5Uncertain, roll again*
2-5Attack
6-8Leave
9-12Friendly
6-12Friendly
12Immediately Friendly

Random Weather

1D20SpringSummerAutumnWinter
1StormUnseasonably Cold & WetUnseasonably Cold & Wet/snowStorm
2Unseasonably Cold & Wet/snowTemperate & WetStormSnow
3Cold and dryTemperate & WetStormSnow
4Cold and dryTemperate & WetStormSnow
5Cold and dryOvercast & TemperateCold & wetCold & wet
6Temperate & WetOvercast & TemperateCold & wetCold & wet
7Temperate & WetOvercast & TemperateCold & wetCold & wet
8Temperate & WetWarm and fineTemperate & WetCold & wet
9Temperate & WetWarm and fineTemperate & WetCold & wet
10Temperate & WetWarm and fineTemperate & WetOvercast & cold
11Overcast & TemperateWarm and fineTemperate & WetOvercast & cold
12Overcast & TemperateWarm and fineOvercast & TemperateOvercast & cold
13Overcast & TemperateWarm and fineOvercast & TemperateOvercast & cold
14Overcast & TemperateWarm and fineOvercast & TemperateOvercast & cold
15Warm and fineWarm and fineOvercast & TemperateCold and fine
16Warm and fineWarm and fineWarm and fineCold and fine
17Warm and fineWarm and fineWarm and fineCold and fine
18Warm and fineStormWarm and fineCold and fine
19Warm and fineStormWarm and fineOvercast & Temperate
20Unseasonably HotHeatwaveUnseasonably HotUnseasonably Warm

Beach/Coast Random Encounter Table

Roll 1D12Beach/Coast Random Encounter Table
11 random object / treasure
21 snake
31D4 Fishermen
41 Giant Beetle
51D6 Smugglers/Pirates
61 Giant Crab
7insect Swarm
81 Sea Hydra
91D4 Merman/Siren
101 Giant Octopus / Squid
11Aquatic Animal Carcass
12Special NPC

Moorland Random Encounter Table

Roll 1D20Result
1-2Terrain feature e.g. stone ring
31 Hill Giant
41D8 Deer
5Special NPC
61D4 Harpies
7Thick Fog. Party gets lost and walks in a random direction.  They lose half a day of travel, AND, roll d20 again for another random encounter.
82D4 Wolves
91D6 Piskies
10-111 Ghost / Banshee / Wight / Malign Spirit
12Bog. 1st Character must make successful perception (Wisdom) check to notice, or risk falling. If first character fails, the 2nd character must make a successful Dexterity check or also fall in.  Characters falling in the bog will sink and be lost forever in 1D4 rounds, unless rescued.
13Caves
14Strange symbols/totems
151D4 Hag
161 Troll
17-19Ancient Barrow
20The Terror of Taynemoor

Forest Wandering Encounter Table

Roll 3D6Result
31d4 Pixies / Sprites
41D4 Elves
5Willow Wisp / Malign Spirit
61 BugBear
72D4 Kobolds
81D4 Wild Boar
92D6 Goblins
102D4 Brigands
112D6 Deer
122D6 Wolves
131D4 Giant Spiders
141D6 Giant Rats
151D4 Hags
161 Bear
17Special Feature
18Special NPC

Mine Wandering Encounter Table
Roll 2D4Result
2Gas pocket - Character with highest Wisdom score makes a perception (Wisdom) check. If successful, the party have 1 round to extinguish any naked flames (Dexterity Check), else there is an explosion causing 1D6 points of damage . In addition, there is a 3-in-6 chance the explosion will cause a collapse (see below)
31D6 Swarms of Bats
41D6 Giant Rats
52D6 Skeletons
62D6 Zombies
71D4 Lost Miners
8Cave in / Collapse - Make a surprise check, if not surprised, Characters must pass dexterity check or be buried alive, causing 2D6 points of damage. Character that survive cannot escape and will die of thirsty/hunger in days equal to their half their constitution (rounded down), unless rescued.

Sea Voyage Wandering Encounter Table
3D6Result
3Giant Squid/Octopus (Kraken)
4Plesiosaur
5Sea hydra
6Sea Hag
7Wreck
8Merchant(s)
9Siren(s)
10Fishing boats
11Pirates / Raiders
12Pod of Whales / Dolphins
13Naval Vessel
14Merfolk
15Hippogriff
16Sea Serpent
17Maelstrom
18Special NPC

Fell Moors Wandering Encounter Table
1D12Result
1Black Willow
21 Will'o'Wisp
3Terrain feature / strange symbols
41 Troll
51 Hill giant
6Ancient Barrow
7Cyclops
81D6 Ghouls
91 Wight or Banshee
102D6 Beastmen (use Gnoll profile)
11Bog. 1st Character must make successful perception (Wisdom) check to notice, or risk falling. If first character fails, the 2nd character must make a successful Dexterity check or also fall in. Characters falling in the bog will sink and be lost forever in 1D4 rounds, unless rescued.
12Special NPC

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Episode 36 Show Notes

  Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly the following folks for their encoura...