| 1d20 | Result | Potential Event |
| 1 | Corrupt Guard / Tax Collector | Extortion of NPCs |
| 2 | Charlatan | Sells 'Cure Alls' |
| 3 | Footpads | Rob / Attack |
| 4 | Master Craftsman / Runesmith | Can make an exceptional item |
| 5 | Peddler | 3-in-6 chance of possesing a rare object |
| 6 | Beggar | 1-in-6 chance has useful information |
| 7 | Spy / Agent / Assassin | Works against the party |
| 8 | Pick Pocket | Attempt to steal from party |
| 9 | Preacher | Incites crowd |
| 10 | Stop! Thief! | Robs a market stall |
| 11 | Seer / Wise Woman | Fortells the future (Mythic event meaning) |
| 12 | Look out! Fallen Object | PCs must dex check to avoid |
| 13 | Drunken Brawl | PCs must intervene of someon will be killed |
| 14 | Slave Market | Woman claims her brother has been wrongly enlaved. |
| 15 | Orphan | An orphaned child needs help |
| 16 | The Sight | The PC Mages spot someone with The Sight |
| 17 | Urchins | They pickpocket the PCs |
| 18 | Livestock stampede | Multiple dangers to PCs and NPCs |
| 19 | Sudden Transformation | An NPC sneezes and transforms into something dangerous. |
| 20 | Special NPC | Design an encounter |
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