Taynemoor

Roll 1D20Result
1-2Terrain feature e.g. stone ring
31 Hill Giant
41D8 Deer
5Special NPC
61D4 Harpies
7Thick Fog. Party gets lost and walks in a random direction.  They lose half a day of travel, AND, roll d20 again for another random encounter.
82D4 Wolves
91D6 Piskies
10-111 Ghost / Banshee / Wight / Malign Spirit
12Bog. 1st Character must make successful perception (Wisdom) check to notice, or risk falling. If first character fails, the 2nd character must make a successful Dexterity check or also fall in.  Characters falling in the bog will sink and be lost forever in 1D4 rounds, unless rescued.
13Caves
14Strange symbols/totems
151D4 Hag
161 Troll
17-19Ancient Barrow
20The Terror of Taynemoor


Moorland Cave Encounter

1D12Result
11 Hydra
21D6 harpies
31 Ogre
41 Hill Giant
51 Cave Bear
61D6 Ghouls
71 Rock Python
83D6 Giant Rats
91 Banshee
104D4 Kobolds
111 Troll
12Special NPC(s)


Special NPC Type

1D6NPC Type
1Escaped Prisoner
2Hermit
3Necromancer / Dark Wizard
41D4 Adventurers
5The Four Rivers Saboteur
6The Four Rivers Saboteur

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Episode 47 Show Notes

  Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly those who have contributed to it. Aud...