Roll 1D20 | Result |
1-2 | Terrain feature e.g. stone ring |
3 | 1 Hill Giant |
4 | 1D8 Deer |
5 | Special NPC |
6 | 1D4 Harpies |
7 | Thick Fog. Party gets lost and walks in a random direction. They lose half a day of travel, AND, roll d20 again for another random encounter. |
8 | 2D4 Wolves |
9 | 1D6 Piskies |
10-11 | 1 Ghost / Banshee / Wight / Malign Spirit |
12 | Bog. 1st Character must make successful perception (Wisdom) check to notice, or risk falling. If first character fails, the 2nd character must make a successful Dexterity check or also fall in. Characters falling in the bog will sink and be lost forever in 1D4 rounds, unless rescued. |
13 | Caves |
14 | Strange symbols/totems |
15 | 1D4 Hag |
16 | 1 Troll |
17-19 | Ancient Barrow |
20 | The Terror of Taynemoor |
Moorland Cave Encounter
1D12 | Result |
1 | 1 Hydra |
2 | 1D6 harpies |
3 | 1 Ogre |
4 | 1 Hill Giant |
5 | 1 Cave Bear |
6 | 1D6 Ghouls |
7 | 1 Rock Python |
8 | 3D6 Giant Rats |
9 | 1 Banshee |
10 | 4D4 Kobolds |
11 | 1 Troll |
12 | Special NPC(s) |
Special NPC Type
1D6 | NPC Type |
1 | Escaped Prisoner |
2 | Hermit |
3 | Necromancer / Dark Wizard |
4 | 1D4 Adventurers |
5 | The Four Rivers Saboteur |
6 | The Four Rivers Saboteur |
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