Character Creation
The rules for character creation are as those laid out in
the B/X D&D rules, with the following modifications:
- Attributes are determined by a straight roll of 3D6.
- Any roll of 6 or less is rerolled.
- If the prime requisite of the character is under 13, it is rerolled. This is the only time a reroll will be allowed. Everything else is as the dice show.
- Characters start with the maximum number of Hit Points for their class
Each character will be defined by the 6 standard attributes:
Strength (Str), Intelligence, (Int), Wisdom (Wis), Dexterity (Dex),
Constitution (Con) and Charisma (Cha).
In addition, Legend of the Bones uses the optional rule of ascending armour class, with unarmoured characters with no Dexterity bonus starting with an Armour Class of 10.
Advancement
Legend of the Bones does not employ the way B/X D&D
deals with experience and levelling up, which focuses purely on defeating
enemies and finding treasure. This approach ignores all the other things that a
character might realistically learn from.
Therefore, in Legend of the Bones, Characters (and NPCs for
that matter) level up after 8 episodes/sessions up to level 3
and every 10 episode/sessions thereafter.
So in other words, for every session played, the character receives 1 experience point, with the following XP accumulated for each level:
At the point of a level-up, the following process is
followed:
- Additional Hit Points are rolled, and 'min-out' at half.
- To represent the Character becoming more capable through their experiences, A D6 is rolled for each attribute, if a 6 is rolled, that attribute increases by 1, however, no attribute can ever exceed a score of 18.
- Magic Users receive new random spells as per their level as defined in B/X D&D. Spells are determined from those available in the Magic section.
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