Combat in Legend of the Bones broadly follows those laid out in B/X D&D.
Hit
Modifiers
Targeting
specific hit locations carries a -1 penalty to hit.
Missile
attacks whilst moving or if the target is running carries a -1 penalty to hit.
Characters who do not eat or drink for more than 24 hours suffer a –1 penalty to hit and damage.
Critical
Hits & Fumbles
A D20 roll of
Natural 20 is a critical hit, and causes maximum damage, plus an additional
damage die.
A D20 roll of
Natural 1 is a fumble, and the character misses their next turn/action
Ability
Checks
Ability
checks require the character to roll equal to or less than the relevant ability
score
A D20 roll of
Natural 1 is a critical success, and has additional benefits
A D20 roll of Natural 20 is a fumble, and has additional negative consequences
Benefits and
Consequences are referee defined unless otherwise stated e.g. magic
overcharge/miscast
Armour
Class
Legend of the
Bones used the optional rule of Ascending Armour Class
Initiative
Group rather
than individual initiative is generally used. A D6
is rolled for each side, with the highest number winning the initiative
Weapon Damage
Damage is calculated by weapon type with Strength modifiers
applied.
Special Damage
Undead: Corporeal undead can always be harmed by
normal weapons. Incorporeal undead are
immune to normal weapons, but can be wounds by weapons made from, or edged with
silver, or magic weapons.
Hit Points
Monster and NPC Hit Points min-out at half
Death
Player Characters reduced to exactly zero Hit Points fall
unconscious, and remain so until at least 1 Hit Point is regained, Player
Characters that fall into negative Hit Points are dead. At the referee's discretion, falling to 0 Hit Points may result in some kind of permanent injury.
Poison
Depending of the poison,
Characters that pass a save vs death to resist poison fall into a
feverish delirium for 1D4 days as their body fights the toxin, but recover Hit
Points normally.
Natural Healing
1 Hit Point is recovered after 6 hours sleep, with a maximum
of 1 hit point recovered in a 24 hour period
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