Draugr

Draugr are the reanimated corpses of long dead warriors, caught in a state of undeath when their resting place is imbued with, or contaminated with magic. They retain all the skills and knowledge they possessed in life, making them formidable adversaries.  They typically inhabit ancient barrows and crypts found in places where magically energy is strong.  They are bound to the place, unable to leave.  As such, the years of being trapped in undeath and bound to their grave sites make them twisted and resentful of the living, whom they will attack without mercy should their lair be disturbed, and in turn raising their victims as zombies and skeletons to accompany them in eternal undeath.  Importantly, Draugr are supernatural phenomenon, and cannot be raised through spell casting.

StandardHero
FREQUENCY:RareVery Rare
NO. APPEARING:1-81
ARMOR CLASS:5 (14)4 (15)
MOVE:90' (30')90' (30')
HIT DICE:2HD7HD
TREASURE TYPE:EF
THAC017 [+2]12 [+7]
NO. OF ATTACKS:1x weapon1x weapon
SPECIAL ATTACKS:See BelowSee Below
SPECIAL DEFENSES:NilNil
MAGIC RESISTANCE:As per belowAs per below
INTELLIGENCE:1616
ALIGNMENT:CHAOTICCHAOTIC
MORALE1212
SIZE:NormalNormal
SAVES:
Death1210
Wand1311
Paralysis1412
Breath1513
Spells1614

Special Rules:

Undead: Make no noise until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. Charm, Hold, Sleep).

Spells
Draugr Heroes can automatically (no intelligence check) cast the following spells once per day:

Cause Light Wounds
Hold Person
Weakness (New Spell - see Magic house rules)
Animate Dead


No comments:

Episode 36 Show Notes

  Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly the following folks for their encoura...