Draugr are the reanimated corpses of long dead warriors, caught in a state of undeath when their resting place is imbued with, or contaminated with magic. They retain all the skills and knowledge they possessed in life, making them formidable adversaries. They typically inhabit ancient barrows and crypts found in places where magically energy is strong. They are bound to the place, unable to leave. As such, the years of being trapped in undeath and bound to their grave sites make them twisted and resentful of the living, whom they will attack without mercy should their lair be disturbed, and in turn raising their victims as zombies and skeletons to accompany them in eternal undeath. Importantly, Draugr are supernatural phenomenon, and cannot be raised through spell casting.
Special Rules:
Undead: Make no noise until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. Charm, Hold, Sleep).
Spells
Draugr Heroes can automatically (no intelligence check) cast the following spells once per day:
Cause Light Wounds
Hold Person
Weakness (New Spell - see Magic house rules)
Animate Dead
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