Fighter

Fighters are people who make their living as warriors. They are soldiers, mercenaries, bodyguards or simply wandering muscle for hire and 'sellswords'. They are skilled a variety of fighting techniques, using a different weapons.

Requirements
Minimum CON 9, Minimum Dex 9
Prime requisite: STR
Hit Dice: 1d8
Maximum Level: 14
Armour: Any
Weapons: Any

Restrictions & Penalties

None

Combat Specialism

From level 5, Fighters may choose one of the following Combat Specialisms


Hand Weapon Only (named)

Natural 1 fumbles when using the named hand weapon are ignored

Additional +1 to hit when using the named hand weapon

A Disarm attack can be used in place of a normal attack.  If successful, the target drops their weapon. Retrieving the weapon will take an action.  Note, this skill can only be used on enemies of equal or lower Hit Dice.


Duel Hand Weapon (named)

Natural 1 fumbles when using the named hand weapons are ignored

2 attacks may be made each round when using the named hand weapons .  Off-hand attack is made at a -2 'to hit' penalty

A Disarm attack can be used in place of both normal attacks.  If successful, the target drops their weapon. Retrieving the weapon will take an action. Note, this skill can only be used on enemies of equal or lower Hit Dice.


Hand Weapon (named) and Shield

Natural 1 fumbles when using the named hand weapon are ignored

Additional +1 to hit when using the named hand weapon

A Shield Bash may be used in place of a normal attack, dealing 1D4 + Strength Bonus damage and with a 2-in-6 chance of knocking target the down (loses next action and move).  Note, this skill can be only used against humanoid targets which are of a similar size or less, and can only be used on enemies of equal or lower Hit Dice.


Spear (or similar e.g. Trident, Javelin, Pilum)

Can use a spear and shield together without penalty. 

'To hit' bonus also applies if spear is thrown 

May attack a target even when an ally, or another enemy stands between them

Natural 1 fumbles when using a spear are ignored


2-Handed Weapon (named)

Natural 1 fumbles when using the named 2-handed weapon are ignored.

Slow weapon penalties when using the named 2-handed weapon are ignored.

Additional +1 to hit and +1 damage when using the named 2-handed weapon. 


Archer

Natural 1 fumbles when using a Bow are ignored.

'To Hit bonus' Bonus also applies to use of the Bow. 

Each round, the archer may make 2 bow attacks, both at -2 'to hit' penalty, or 1 attack at no penalty.  This must be declared before the first shot is taken


Other Combat Rules


Bonus to Armour Class

From level 4, all fighters begin to receive a bonus to Armour Class, this represents their increasing ability to parry and avoid being hit.


Unarmed Combat

Fighters deal 1d3 + Strength bonus damage when fighting without a weapon


Fighter Level Progression

Saving Throws
LevelNo. Sessions To LevelHit DiceTo Hit BonusBonus to ACDWPBS
101d801213141516
282d801213141516
3163d811213141516
4324d8211011121314
5425d8311011121314
6526d8411011121314
7627d85289101012
8728d85289101012
9829d86389101012
10929d8+2*73678810
111029d8+4*74678810
12112pd8+6*84678810
131229d8+8*9545658
141329d8+10*9545658

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Episode 58 Show Notes

Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly those who have contributed to it. Audio...