Level 1
Name: Divine Inspiration
Duration: Until next skill/attribute check
Range: Self
Description: The Cleric asks their deity for help and guidance, in doing so, they receive a +2 to their next non-combat skill or attribute check.
Name: Nourish
Duration: 1 day
Range: Touch
Description: Upon touching the target, the miracle relieves all effects of hunger and thirst, and provides the body the nutrients, energy and hydration required for one day.
Level 2
Name: Call Aid
Duration: Until target's next skill/attribute check
Range: Touch
Description: The Cleric asks their deity to give help and guidance to the target. In doing so, the target receives a +2 to their next non-combat skill or attribute check.
Name: Cleanse
Duration: Instant
Range: 30' Radius
Description: The Cleric asks their deity to purify an area. In doing so, any putrid, rotting, infected or corrupt matter dissolves away, leaving the area cleansed.
Name: Detect Lies
Duration: 1 Turn
Range: 30'
Description: The Cleric asks their deity for the power to tell when a specific person is lying. The cleric cannot tell what the truth is, nor compel the target to speak the truth, only that what has been said is a lie. The target may make a save versus spell to resist.
Name: Know Intent
Duration: Instant
Range: 30'
Description: The Cleric receives an insight into the intentions of a single target in sight. The insight will be at the level of their immediate motivation, rather than detailed plans or thoughts, for example 'to deceive', 'to help' 'to attack' etc.
Name: Purify Air / Poison Air
Duration: 6 Turns
Range: 60'
Description: The Cleric asks their deity to cleanse the air in a 90 degree arc for 60'. This has a two-fold effect of dissipating poisonous and noxious gases, and well as killing any airborne bacteria/viruses. If invoked as Poison Air, anyone caught in the area of effect must make a Save Vs Poison or take 2D6 points of damage each round until they clear the effected area.
Name: Mind Sight
Duration: 1 Turn
Range: Range: Caster + 2D6 targets with 60'
Description: Description: Blind Targets gain the ability to 'see' a mental picture of their surroundings for the duration. The effect enables the same degree of visual awareness as a normal sighted person. The spell only affect those who have been blinded by natural, magical or divine means. Someone blindfolded, or simply with their eyes closed are not affected.
Level 3
Name: Courage / Dishearten
Duration: 1 Turn
Range: 60'
Description: The Cleric asks their deity to give courage to any allies within a 60' radius. Affected targets receive +2 to morale checks and Saving throws for the duration. If prayed as Dishearten, any enemies within a 60' radius of the Cleric suffer a -2 to morale checks and saving throws.
Name: Cure Mind
Duration: Instant
Range: Touch
Description: The Cleric asks their deity to heal the mind of the target. This cures the target of a single phobia, psychosis or addiction.
Name: Holy Aura / Shroud
Duration: 1 Turn per level of the Cleric
Range: 30'
Description: The Cleric's prayers result in their piety being made visible; this could manifest as an almost imperceivable radiance, or halo. The aura increases the Cleric's armour class by 2. A secondary effect is that the radiance inspires awe resulting in a +2 bonus to reaction rolls.
The effect for evil Clerics is the manifestation of an ethereal shroud, which again increases armour class by 2. A secondary effect is that the shroud causes discomfort to others resulting in a +2 bonus in situations of coercion and intimidation.
Name: Mind Shield
Duration: 1 turn
Range: Self
Description: The Cleric asks their deity to steal their mind against the effects of magic sorcery, resulting in a +4 bonus to saves versus spells. The effect is cumulative with other Save versus Spell bonuses
Name: Seek Truth
Duration: 1 turn
Range: Touch
Description: The Cleric asks their deity to compel another person to only speak the truth. The target is not compelled to proffer truthful information, but must answer any questions truthfully. The target may attempt a Save vs Spell to resist the effect.
Level 4
Name: Call Rain
Duration: 6 Turns
Range: 360'
Description: The Cleric asks their deity to send rain, which results in a heavy rain falling in a radius of 360' around the caster for 6 turns. The rain does not move with the caster.
Name: Bless Object / Curse
Object
Duration: Permanent
Range: Touch
Description: The Cleric asks their deity to bless an object with holy power.
The object is treated thereafter as magical, and will be imbued with a random
holy power as below. Cursing an object will imbue it with one of the negative
effects below. Cursed objects cannot be discarded with a Remove Curse
miracle. Roll 1D4 for power:
1. Affects
anyone carrying the object with permanent Protection from/Susceptible to
Enemies
2. Heals 1
target / causes the bearer 1D4 hit points, once per day
3. Affects
anyone carrying the object with a permanent Bless / Blight
4. Affects
anyone carrying the object with a permanent Nourish / Famish
It takes 3 turns to invoke the miracle
Name: Repel Demon
Duration: 1 Turn per level of the caster
Range: 60'
Description: The Cleric asks their deity to turn demonic creatures away. The Demon must attempt a save versus spell to resist, cannot approach or attack the cleric in any way for the duration. If the Cleric moves towards the demon, it is compelled to move away.
Name: Sanctify / Desecrate
Duration: Permanent
Range: 60'
Description: The Cleric asks their deity to Sanctify an area 60' in radius from the Cleric. Once sanctified, undead creatures cannot enter the space. Evil creatures and followers of the dark gods suffer the effects of Blight whilst in the space, whereas 'good' creatures are bestowed the effects of Bless. Desecrate has the opposite effect. It takes 6 turns to invoke the miracle, and if the Cleric's prayers are disrupted during this time (e.g. they suffer damage) then the Miracle must be restarted at the cost of another 4th level miracle.
Name: Soul Shield
Duration: 1 Turn per level of the caster
Range: Self
Description: The Cleric asks their deity to protect their soul from demonic influences. Any Save versus Spell against magical attacks which result in Energy Drain are made with a +4 bonus
Level 5
Name: Banish Demon
Duration: Instant
Range: 60'
Description: The Cleric beseeches their deity for the power to banish a demon from the prime material plane for the subsequent 100 years. Doing so costs the Cleric 2 level of experience (including miracle powers, stat increases, and hit points accrued), as they relinquish some of their own life-force in doing so. The demon may attempt a Save versus Spell to resist, but at a -4 penalty
Name: Blessed Harvest / Wither Crops
Duration: Instant
Range: 240
Description: The Cleric asks their deity to bring a bountiful harvest over a radius of 240' from the Cleric. The area will yield 50% extra crops/fruits at the harvest. If invoked as Wither Crops, then the area will yield 50% less crops/fruit at the harvest.
Name: Call Guardian
Duration: 6 Turns
Range: 60'
Description: The Cleric asks their deity to send a guardian to temporarily watch over them (or one other person) and offer protection. The guardian may take the form of an angel (or demon if invoked by a dark cleric) which can only be seen by the Cleric. The guardian has the ability to invoke miracles as a 14th Level Cleric. The Cleric cannot instruct the guardian, but the guardian will act in the Cleric's best interests. If a Demon is invoked, there is a 50% chance they will attempt to trick the Cleric into some act of self-harm; physical, psychological or spiritual as determined by the referee.
Name: Restore Corpus
Duration: 24 Hours / Permanent
Range: Touch
Description: The Cleric asks their deity to restore a lost body part of the target e.g. a hand, limb, eye etc. which is regrown over the course of 24 hours. The target must rest for the duration
Name: Unblemished / Disfigure
Duration: Permanent
Range: Touch
Description: The Cleric asks their deity to remove scars, blemishes e.g. moles or any other disfigurement from the target, as agreed by the referee resulting in a permanent +1 increase to Charisma to a maximum of 18, or restoration of Charisma if invoked to counter the Disfigure miracle. The target This may also cure associated diseases e.g. skin cancer. If invoked as Disfigure, the target's appearance become hideously disfigured e.g. warts, lesions, abnormal growths, hair in unwanted places etc. A save versus spell may be attempted to resist the miracle, else the target permanently suffers -4 to Charisma and maybe shunned by others believing they carry some contagious disease.
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