Seer

Seers are mystics, wise-folk and fortune-tellers in cultures that follow the old ways.  These are not spell-casters, rather they can tap into the 'The Weave', the threads that connect the past, present and future of all living things and gain insights about what might come to pass.  

In their cultures, they may be trained to fight, but lack some of the formal discipline of warriors.

Requirements
Minimum WIS 9, Minimum CHA 9
Prime requisite: WIS
Hit Dice: 1d6
Maximum Level: 14
Armour: Any
Weapons: Any

Restrictions & Penalties

None

Special Abilities

Seer gain the following abilities from level 1

Rune Casting

Seers may glean an insight into the past, present and future by casting the Runes.

Roll a d3 followed by a d8 for each of past, present and future, and consult the table below

1d3 /1d812345678
1Fehu - Cattle
Wealth, Abundance, Luck
Uruz - Bull
Strength, Power, Courage
Thurisaz - Thorn
Defence, Protection, Conflict
Ansuz - Ancestors
Communication, Signs, Insight, Wisdom
Raidho - Cart
Travel, Journey, Destiny
Kenaz - Torch
Revelation, Clarity, Enlightenment
Gebo - Gift
Exchange, Giving/Receiving, Balance
Wunjo - Joy
Comfort, Happiness, Contentment
2Hagalaz - Hail
Chaos, Loss, Natural Disasters
Nauthiz - Need
Hardship, Restriction, Survival
Ica - Ice
Delays, Block, Challenge, Inaction
Jera - Harvest
Bounty, Celebration, Prosperity
Eihwaz - Yew Tree
Death, Transformation, Change, Renewal
Perthro - Cup
Chance, Uncertainty, Mystery
Algiz - Elk
Shield, Guardian, Reliability
Sowilo - Sun
Energy, Health, Life
3Tiwaz - Sky
Honour, Justice, Authority
Berkano - Birch
Mother, Nuture, Care, Fertiliity
Ehwaz - Horse
Progression, Partnership, Fellowship
Mannaz - Man
Self, Soul, Development
Laguz - Water
Flow, ebb, Dreams
Inguz - Seed
New Beginnings, Creation, Planting
Othala - Inheritance
Passing of Traditions, Cultures, Values
Dagaz - Day
Breakthrough, Truth, Success

An additional high/low roll (or flip a coin) should be made for each rune, to determine if it has fallen in reverse, in which case the opposite meaning should be inferred.

Herb-wise

Seers are proficient healers using natural herbs and ingredients.  With access to the correct herbs (see foraging rules), on a successful Wisdom check, the seer may deliver one of the following desired  outcomes:

  • Restore 1d4 hit points to a wounded character (takes 8 hours)
  • Slow/Neutralise Poison (at referee's discretion)
  • Poison a human size being (see poison rules)
  • Cure a human size being of a non-terminal disease (at referee's discretion)

Seer Level Progression

Saving Throws
LevelNo. Sessions To LevelHit DiceTo Hit BonusDWPBS
101d601112141615
282d601112141615
3163d601112141615
4324d601112141615
5425d62910121412
6526d62910121412
7627d62910121412
8728d62910121412
9829d65679119
10929d6+2*5679119
111029d6+4*5679119
12112pd6+6*7679119
131229d6+8*735787
141329d6+10*735787

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Episode 58 Show Notes

Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly those who have contributed to it. Audio...