Sorcery

 

Level 1 Spells

1. Light/Darkness

2. Lure 

3. Flame 

4. Magic Missile

5. Charm Person

6. Sleep

7. Shield

8. Nauseate 

9. Push 

10. Evil Eye 

11. Gift of Tongues 

12. Hold Portal


Level 2 Spells

1. Continual Light/Darkness

2. Subdue/Revive 

3. ESP

4. Invisibility

5. Knock

6. Levitate

7. Mind Sight 

8. Serpent Staff 

9. Wizard Lock

10. Wrack 

11. Protection from Undead 

12. Strength (Weakness) 


 Level 3 Spells

1. Clairvoyance

2. Dispel Magic

3. Fireball

4. Hold Person/Free 

5. Hold Undead 

6. Infravision

7. Reveal 

8. Lightning Bolt 

9. Protection from Normal Missiles

10. Steal Magic 

11. Shadow Ally 

12. Choke


 Level 4 Spells

1. Alchemy

2. Blast

3. Charm Monster

4. Curse / Remove Curse

6. Invisibility 10' Radius

7. Polymorph Self

8. Raise Undead

9. Shroud Power

10. Sticks to Snakes

11. Telepathy

12. Wall of Fire


 Level 5 Spells

1. Beautify / Disfigure

2. Control Undead

3. Destroy Undead

4. Enchant/Disenchant Object

5. Hold Monster

6. Poison Air

7. Polymorph Other

8. Summon Familiar

9. Summon Lesser Demon

10. Telepathy

11. Wall of Ice

12. Wither


 Level 6 Spells

1. Banish

2. Curse Object

3. Disintegrate

4. Hold Greater Monster

5. ?

6. ?

7. Raise Undead Army

8. Soul Cage

9. Spectral Form

10. Steal Body

11. Summon Demon

12. Wraith Touch

 


 

 

2 comments:

Anonymous said...

Could you explain the spell Alchemy? In your game is the abilty to create potions limited to Sorcerers? Have you filled in the blank spots on the lists?

Legend of the Bones said...

As with many of my homebrew spell, I've not yet written the effects of Alchemy. At the moment, it's a placeholder for an idea. However, I envisage, the spell enabling the transmutation of 1lb of lead into 10 gold coins. Where I have not written up spell or filled in blanks is purely down to my available time. Therefore, I tend to write them as they are required. The creation fo potions is not limited to Sorcerers. It is practised by magic users from all three disciplines. Having said that, Hedge Mages are less likely to create potions, and more likely to focus on herbalism.

Episode 70 Show Notes

Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly those who have contributed to it. Audio...