General Rules
The Hellstones can only affect Humans.
Anyone within 10' of a Hellstone must make a save versus spell or:
a) Will suffer the negative attribute effects whilst in the area of effect
and
b) May behave in a detrimental manner associated with the Hellstone's sphere, as decided by the referee.
The Hellstones can only be willingly relinquished on a successful Wisdom check made at a -6 penalty.
The Bearer of a Hellstone will, over time, will become obsessed by its sphere.
Special Abilities
Each time a Special Ability is used, the bear must make a save v death or lose 1 Soul Point. Soul Points (SP) are equivalent to Wisdom + Hit Dice level. If the bearer's Soul Points fall to 0, then their soul is lost to Hell.
| Hellstone | Sphere | Attribute Bonus | Attribute Penalty | Special Abilities |
| Mordgren | Forbidden Knowledge & Darkness | Intelligence +4
| Wisdom -4 | Bearer gains spell casting ability of a 7th Level Magic User (Sorcery Discipline).
3x 1st, 3x 2nd, 3x 3rd, 2x 4th, 1x 5th
Spells are gained randomly each day. A successful Intelligence Test is required to cast any spell. |
| Varlac | Wrath & Destruction | Strength + 2 Dexterity +2
| Wisdom -2 Charisma -2
| Once per day can cast: Striking A successful Intelligence Test is required to cast any spell. |
| Feleg | Pestilence & Decay | Constitution +4 | Charisma - 2 Wisdom -2 | Once per day can cast: Wither Crops Insert Swarm Cause Disease A successful Intelligence Test is required to cast any spell. |
| Crevyk | Greed & Envy | Constitution +2 | Wisdom -2 | Once per day can cast: Clairvoyance ESP Alchemy Steal Magic A successful Intelligence Test is required to cast any spell. |
| Salethra | Glutony & Lust | Charisma +2 Constitution +2 | Wisdom -4
| Once per day can cast: Beguile (Charm Person but with 30' Radius) Hunger 30' radius Lure A successful Intelligence Test is required to cast any spell.
Over time, the bearer's body undergoes the effects of Beautify.
|
The Amulets of Protection
Forged by the first Keepers, the amulets protect those that bear the Hellstones, or anyone who comes into close contact from the worst of their powers. While encased in an amulet, the following applies:
- Saves against a Hellstone's effects are made at a +4 Bonus
- Attribute bonuses and Penalties are halved.
Recovering Soul Points
At the referee's discretion, Soul Points can be recovered, but would usually require undertaking some kind of trial, or performing an altruistic deed that comes with a significant personal cost.
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