Trapper (Ranger Sub-Class)

Trappers are folk who make their living from the wilderness, setting traps for small prey animals, the fur of which they then sell on.  They are skilled at setting and finding traps and making use of natural resources.

Requirements
Minimum CON 9, Minimum WIS 9
Prime requisite: DEX
Hit Dice: 1d6
Maximum Level: 14
Armour: Leather
Weapons: 1-Handed Melee, Spear, any ranged weapon

Restrictions & Penalties

None

Foraging and Hunting

A party with a Trapper can more easily find food when foraging (2-in-6) or prey when setting traps (4-in-6), subject to a success 'Set Trap' check (see below).

Shelter

With sufficient natural resources, a Trapper may spend 1D4+2 hours building a temporary shelter to protect up to 6 people from the elements.

Stealth

In the wilderness, a Trapper has a 3-in-6 chance of hiding and a 3-in-6 chance of moving silently.

Settings, Finding and Removing Traps

Trappers are highly skilled in the setting, finding and removing of traps as follows:

LevelFind/Remove TrapsSet Trap
130%50%
235%55%
340%60%
445%65%
550%70%
655%75%
760%80%
865%85%
970%87%
1075%89%
1180%92%
1290%95%
1395%97%
1499%99%

Combat

Trappers may only wear leather armour

Trappers may not use shields

Trappers may not use two-handed melee weapons or polearms

Trapper Level Progression

Saving Throws
LevelNo. Sessions To LevelHit DiceTo Hit BonusDWPBS
101d601213141516
282d601213141516
3163d601213141516
4324d601011121314
5425d621011121314
6526d621011121314
7627d6289101012
8728d6289101012
9829d6589101012
10929d6+2*5678810
111029d6+4*5678810
121129d6+6*7678810
131229d6+8*745658
141329d6+10*745658

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Episode 47 Show Notes

  Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly those who have contributed to it. Aud...