Ulfheðnar (Werewolf)

Ulfheðnar (pronounced Oolf-Hath-nar) meaning 'Wolf Skin' are humans infected with the disease of Lycanthropy which gives them the ability to transform into a wolf or a hybrid of wolf and man.  Ulfheðnar can change at will to and from animal and hybrid form, but on a night of a full moon, they transform involuntarily, and will remain in animal form until sunrise.

Whilst not inherently evil, in animal or hybrid form Ulfheðnar's must pass a morale check or attack any potential prey creature on sight, including friends and allies. and as such, these creature often live away from, or at best on the fringes of human settlements

Ulfheðnar Ulfheðnar Pack Leader
FREQUENCY:RareRare
NO. APPEARING:1d6+61
ARMOR CLASS:5 (14)5 (14)
MOVE:150' (50')150' (50')
HIT DICE:4HD5HD
TREASURE TYPE:NoneNone
THAC016 [+3]16 [+3]
NO. OF ATTACKS:1x Bite (2d4) & 2 Claws (1d4)1x Bite (2d4+2) & 2 Claws (1d4+2)
SPECIAL ATTACKS:NilNil
SPECIAL DEFENSES:NilNil
MAGIC RESISTANCE:NoneNone
ALIGNMENT:As per Human formAs per Human form
MORALE88
SIZE:AverageAverage
SAVES:as per HDas per HD
Death1413
Wand1312
Paralysis1211
Breath1110
Spells109
Special Rules:Human form: Have physical characteristics reminiscent of the associated animal type.

Mundane Damage Regeneration: In Animal form, can only be permanently harmed by silver weapons, magic or Fire. Damage caused by mundane weapons regenerates at a rate of 1d4 Hit Points per round. Regeneration can also occur after the werewolf has fallen below 0 HP.

Languages: In human form, can speak normally. In animal form, can only speak with animals of the associated type.

Armour: Not used if shape-changing

Wolf Friend: +4 reaction roll with wolves

Wolfsbane: If hit with a bundle, must save versus poison or flee in terror. If hit with a weapon (mundane or otherwise) coated with extract of wolfsbane, must save vs death or die in 1d4 rounds

Reversion: If killed, a Ulfheðnar reverts to its human form.

Scent: Horses and some other animals can smell Ulfheðnar and will become afraid.

Infection: A human who loses more than ½ their hit points from Ulfheðnar’s natural attacks (i.e. bites, claws) must make a save vs death or contract lycanthropy. Humans become werewolves; non-humans are unaffected. The disease takes full effect in 2d12 days, showing signs of infection after half the time.

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Episode 47 Show Notes

  Thank You  A huge thank you to everyone who has listened to and supported the show, and particularly those who have contributed to it. Aud...