During Legend of the Bones, there are occasions when the characters need to travel across the wilderness. This is sometimes known as a 'Hex Crawl', but what I actually employ is more akin to a 'Point Crawl',
In these situations, I used a simple 4-step process to determine what unplanned events might happen.
For each day of travel, I take the following steps:
Step 1. Determine the Weather
The weather not only helps to set tone and mood, but can also help or hinder the party's progress. To determine the weather, I use a random table, tailored for each season (I also maintain a calendar, to mark off the days, which may also denote a change of season).
If appropriate (for example if at sea), I might also randomly roll the direct of the wind using my random direction table.
Step 2. Losing Direction
Depending on terrain features, I may roll to see if the party loses direction, using the standard OSE- B/X rules for this. If the party are following a road, river or coastline, I skip this step.
Step 3. Stumble Upon
This is a random chance of the party coming across something exceptionally good or exceptionally bad.
A d20 is rolled. Natural 1 indicates something very bad, whereas a natural roll of 20 indicates something especially good.
Examples of something bad might be, a particularly powerful monster, a cursed place or item
Examples of something particular good might be a special NPC, a spiritual place or enchanted item
Step 4. Wandering Encounter
Sometimes I use wandering encounters in conjunction with Stumble Upon to create a single event, but usually a wandering encounter stands by itself.
A d6 is rolled and roll of 1 or 2 indicates an encounter.
If the journey is multiple days, then I may make a high/low roll on a d20 to determine whether the encounter happens during the day or the night.
If an encounter is indicated, I will then consult a random table for the type of terrain, or even make a new table if I do not have something which fits.
So there you have it, my simple process for wilderness travel. This does not preclude me from including predetermined set-pieces or encounters, but these will always be in addition to, rather than a substitute for the above process.
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